A showcase for the 3D asset live documentation for a Bad Times Disco in Wong Chuk Hang, Hong Kong
This project reinterprets the act of party documentation into a computational performance β where every camera movement, every crowd motion, becomes data. Using an iPhone camera and Python-based depth reconstruction pipeline, the project captures 2D footage of partygoers and transforms it into textured 3D forms, producing a sculptural record of ephemeral moments.
π§ Technical System
mono+stereo_640x192) to generate a depth map representing the spatial topology of the scene.
initializing webcam & reference to analyze_image method to predict rgbd data out of a 2D image
bpy.ops.export_scene.gltf), producing lightweight, browser-ready 3D objects.
creating the mesh plane on Blender for the 3D object

Preview of the interactive (by cursor rotate) photogrammetry
π§© Conceptual Layer
The project treats documentation as reconstruction: each captured frame becomes a digital fossil of a collective experience. Rather than chasing photorealism, the depth distortions and mesh irregularities become aesthetic markers of noise, presence, and proximity β visualizing how memory and perception warp in social space.
By using real-time depth mapping and procedural geometry generation, the system transforms the act of filming into 3D modeling, dissolving the boundary between photographer, subject, and algorithm.
The application should be ideally hosted in a client-based app (e.g, React JS) due to its interactivity, but it is using Next JS currently because I need to host it on my personal website.
Elizabeth Kezia Widjaja Β© 2025 π